Download 13th Age: 13 True Ways by Pelgrane Press PDF

By Pelgrane Press

Omens of the Age

As the thirteenth Age unfolds, its mysteries—and dangers—grow extra numerous.

Undreamed-of creatures move slowly up from the underworld, descend from the sky on steel wings, and slip throughout the cracks in truth. unusual magic is free on the earth, no matter if it’s drawn from the Wild, from the geographical regions of chaos and loss of life, or from the internal energy of ki.

Patch issues up along with your surly magic weapon, hero. the journey is simply beginning.

13 precise methods expands the thirteenth Age Roleplaying video game in fascinating new instructions. inside its 256 pages you’ll locate six new sessions, the lore of devils, the keys to Horizon, the good Gold Worm’s mystery murderer, and masses more.

For Players:
• The chaos mage who embraces randomness, and the monk who embodies discipline
• The druid who masters the weather , and the necromancer who instructions the undead
• The commander who orders your ranks, and the occultist who orders reality
• Multiclassing instruments that can assist you create the nature you such a lot are looking to play
• Treasure to loot, and artifacts that would simply loot you

For GMs:
• All-new information and experience seeds for Axis, the courtroom of Stars, Drakkenhall, Horizon, and Santa Cora
• extra how you can use the icons, together with version icons and courting effects tied to a location
• Lists of thirteen: lethal dungeons, flying geographical regions, must-visit resorts, and more
• New monsters to problem your avid gamers, together with devils, steel dragons, werebeasts, and soul flensers
• 4 distinct new NPCs with a number of crusade options

13 actual methods: New heroes. New legends. Your global.

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Extra info for 13th Age: 13 True Ways

Sample text

Spreading out your choices with three initiations provides more options and flexibility, but each talent is more limited in power. 39 chapter 1 classes Druid Level Progression Unlike most other classes, druid spells and powers depend on their chosen talents. Each talent has its own level progression chart. If we ever unify the druid’s level progression charts into one humongous table, it will be online. For now, look at each individual talent to see how you progress as you level up. Note: Although not listed on the table, this class gets three talents.

Champion Feat: If the escalation die is 3+, there is no dazed effect. Epic Feat: This tactic now targets up to 1d4 + 1 allies. Saving Will Quick action  Recharge 16+ after battle Target: One nearby ally Effect: The target gains a +5 bonus to all saves until the end of your next turn. Champion Feat: This tactic can now be used as a free action. Epic Feat: You can now target a far away ally. Interrupt action  Cost: 2 command points Target: One nearby ally (on the ally’s turn) Effect: Count a natural odd roll the target rolls as natural even, or count a natural even roll the target rolls as natural odd (without actually changing the numerical result).

Additional command points: Some commands, and the feats attached to those commands, give you the option of spending additional command points for more effect. 1st Level Commands Get Out of There! Interrupt action  Cost: 1 command point Target: One nearby ally (on the ally’s turn) Effect: The target can use a quick action this turn to pop free from one enemy. Adventurer Feat: If you spend an additional command point, the target (or targets) can pop free from all enemies instead of only one enemy.

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